[16:23:28 INFO SMAPI] SMAPI 3.18.2 with Stardew Valley 1.5.6 (build 0.0.0.0) on Android Unix 4.14.186.25994817 [16:23:28 INFO SMAPI] Mods go here: /storage/emulated/0/Android/data/com.zane.stardewvalley/files/Mods [16:23:28 TRACE SMAPI] (Using custom --mods-path argument.) [16:23:28 TRACE SMAPI] Log started at 2023-04-06T15:23:28 UTC [16:23:28 TRACE SMAPI] Loaded with custom settings: ModsPath: [16:23:29 DEBUG SMAPI] Waiting for game to launch... [16:23:34 DEBUG SMAPI] Loading mod metadata... [16:23:34 DEBUG SMAPI] Loading mods... [16:23:34 TRACE SMAPI] Automate (from Mods/Automate 1.28.3-1063-1-28-3-1680216014/Automate/Automate.dll)... [16:23:34 TRACE SMAPI] Rewrote Automate.dll for OS... [16:23:35 TRACE SMAPI] Rewrote Automate.dll to fix System.* assembly ref... [16:23:35 TRACE SMAPI] Rewrote Automate.dll to fix Utility methods... [16:23:35 TRACE SMAPI] Rewrote Automate.dll to fix IClickableMenu.drawTextureBox (added missing optional parameters)... [16:23:35 TRACE SMAPI] Detected filesystem access (System.IO.FileStream type, System.IO.File type) in assembly Automate.dll. [16:23:36 INFO SMAPI] Loaded 1 mods: [16:23:36 INFO SMAPI] Automate 1.28.3 by Pathoschild | Lets you automate crafting machines, fruit trees, and more by connecting them to chests. [16:23:36 INFO SMAPI] Found 1 mod with warnings: [16:23:36 DEBUG SMAPI] Direct system access [16:23:36 DEBUG SMAPI] -------------------------------------------------- [16:23:36 DEBUG SMAPI] You enabled paranoid warnings and these mods directly access the filesystem, shells/processes, or [16:23:36 DEBUG SMAPI] SMAPI console. (This is usually legitimate and innocent usage; this warning is only useful for [16:23:36 DEBUG SMAPI] further investigation.) [16:23:36 DEBUG SMAPI] - Automate (files) [16:23:36 DEBUG SMAPI] Launching mods... [16:23:36 TRACE SMAPI] Found mod-provided API (Pathoschild.Stardew.Automate.Framework.AutomateAPI). [16:23:36 DEBUG SMAPI] Mods loaded and ready! [16:23:36 TRACE SMAPI] Checking for updates... [16:23:36 TRACE SMAPI] Checking for updates to 1 mods... [16:23:36 TRACE SMAPI] All mods up to date. [16:23:36 TRACE SMAPI] Detecting common issues... [16:23:48 TRACE SMAPI] Synchronizing 'Load_Deserialize' task... [16:23:52 TRACE SMAPI] task complete. [16:23:52 DEBUG SMAPI] SaveParsed [16:23:52 TRACE SMAPI] Synchronizing 'Load_LoadForNewGame' task... [16:23:54 TRACE SMAPI] task complete. [16:23:54 TRACE SMAPI] Synchronizing 'Load_Farmer' task... [16:23:54 TRACE SMAPI] task complete. [16:23:54 DEBUG SMAPI] SaveLoadedBasicInfo [16:23:54 TRACE SMAPI] Synchronizing 'Load_Locations' task... [16:23:59 TRACE SMAPI] task complete. [16:23:59 DEBUG SMAPI] SaveLoadedLocations [16:24:00 DEBUG SMAPI] Preloaded [16:24:00 TRACE SMAPI] Game loader done. [16:24:00 TRACE SMAPI] Context: loaded save 'Quandale_333249771', starting summer 5 Y2, locale set to . Single-player. [16:24:00 ERROR Automate] This mod failed in the GameLoop.DayStarted event. Technical details: InvalidProgramException: Invalid IL code in Pathoschild.Stardew.Common.CommonHelper:GetLocations (bool): IL_0000: callvirt 0x0a00003f at Pathoschild.Stardew.Automate.Framework.MachineManager.Reset () [0x00011] in <7d57e0d885bb450b95164469e2517f5d>:0 at Pathoschild.Stardew.Automate.ModEntry.OnDayStarted (System.Object sender, StardewModdingAPI.Events.DayStartedEventArgs e) [0x00008] in <7d57e0d885bb450b95164469e2517f5d>:0 at StardewModdingAPI.Framework.Events.ManagedEvent`1[TEventArgs].Raise (TEventArgs args) [0x0003e] in <fc71efeda14b42148ec0e2d645008c20>:0 [16:24:49 TRACE SMAPI] Context: returning to title