[16:23:28 INFO  SMAPI] SMAPI 3.18.2 with Stardew Valley 1.5.6 (build 0.0.0.0) on Android Unix 4.14.186.25994817
[16:23:28 INFO  SMAPI] Mods go here: /storage/emulated/0/Android/data/com.zane.stardewvalley/files/Mods
[16:23:28 TRACE SMAPI] (Using custom --mods-path argument.)
[16:23:28 TRACE SMAPI] Log started at 2023-04-06T15:23:28 UTC
[16:23:28 TRACE SMAPI] Loaded with custom settings: ModsPath: 
[16:23:29 DEBUG SMAPI] Waiting for game to launch...
[16:23:34 DEBUG SMAPI] Loading mod metadata...
[16:23:34 DEBUG SMAPI] Loading mods...
[16:23:34 TRACE SMAPI]    Automate (from Mods/Automate 1.28.3-1063-1-28-3-1680216014/Automate/Automate.dll)...
[16:23:34 TRACE SMAPI]       Rewrote Automate.dll for OS...
[16:23:35 TRACE SMAPI]       Rewrote Automate.dll to fix System.* assembly ref...
[16:23:35 TRACE SMAPI]       Rewrote Automate.dll to fix Utility methods...
[16:23:35 TRACE SMAPI]       Rewrote Automate.dll to fix IClickableMenu.drawTextureBox (added missing optional parameters)...
[16:23:35 TRACE SMAPI]       Detected filesystem access (System.IO.FileStream type, System.IO.File type) in assembly Automate.dll.
[16:23:36 INFO  SMAPI] Loaded 1 mods:
[16:23:36 INFO  SMAPI]    Automate 1.28.3 by Pathoschild | Lets you automate crafting machines, fruit trees, and more by connecting them to chests.

[16:23:36 INFO  SMAPI] Found 1 mod with warnings:
[16:23:36 DEBUG SMAPI]    Direct system access
[16:23:36 DEBUG SMAPI]    --------------------------------------------------
[16:23:36 DEBUG SMAPI]       You enabled paranoid warnings and these mods directly access the filesystem, shells/processes, or
[16:23:36 DEBUG SMAPI]       SMAPI console. (This is usually legitimate and innocent usage; this warning is only useful for
[16:23:36 DEBUG SMAPI]       further investigation.)

[16:23:36 DEBUG SMAPI]       - Automate (files)

[16:23:36 DEBUG SMAPI] Launching mods...
[16:23:36 TRACE SMAPI]    Found mod-provided API (Pathoschild.Stardew.Automate.Framework.AutomateAPI).
[16:23:36 DEBUG SMAPI] Mods loaded and ready!
[16:23:36 TRACE SMAPI] Checking for updates...
[16:23:36 TRACE SMAPI]    Checking for updates to 1 mods...
[16:23:36 TRACE SMAPI]    All mods up to date.
[16:23:36 TRACE SMAPI] Detecting common issues...
[16:23:48 TRACE SMAPI] Synchronizing 'Load_Deserialize' task...
[16:23:52 TRACE SMAPI]    task complete.
[16:23:52 DEBUG SMAPI] SaveParsed
[16:23:52 TRACE SMAPI] Synchronizing 'Load_LoadForNewGame' task...
[16:23:54 TRACE SMAPI]    task complete.
[16:23:54 TRACE SMAPI] Synchronizing 'Load_Farmer' task...
[16:23:54 TRACE SMAPI]    task complete.
[16:23:54 DEBUG SMAPI] SaveLoadedBasicInfo
[16:23:54 TRACE SMAPI] Synchronizing 'Load_Locations' task...
[16:23:59 TRACE SMAPI]    task complete.
[16:23:59 DEBUG SMAPI] SaveLoadedLocations
[16:24:00 DEBUG SMAPI] Preloaded
[16:24:00 TRACE SMAPI] Game loader done.
[16:24:00 TRACE SMAPI] Context: loaded save 'Quandale_333249771', starting summer 5 Y2, locale set to . Single-player.
[16:24:00 ERROR Automate] This mod failed in the GameLoop.DayStarted event. Technical details: 
InvalidProgramException: Invalid IL code in Pathoschild.Stardew.Common.CommonHelper:GetLocations (bool): IL_0000: callvirt  0x0a00003f


  at Pathoschild.Stardew.Automate.Framework.MachineManager.Reset () [0x00011] in <7d57e0d885bb450b95164469e2517f5d>:0 
  at Pathoschild.Stardew.Automate.ModEntry.OnDayStarted (System.Object sender, StardewModdingAPI.Events.DayStartedEventArgs e) [0x00008] in <7d57e0d885bb450b95164469e2517f5d>:0 
  at StardewModdingAPI.Framework.Events.ManagedEvent`1[TEventArgs].Raise (TEventArgs args) [0x0003e] in <fc71efeda14b42148ec0e2d645008c20>:0 
[16:24:49 TRACE SMAPI] Context: returning to title